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Leader Of The Goblin Horde[]

Area: Haggerdom, The Squealing Bog

The Goblin Leader

: The leader of the goblin horde makes his home in this squalid wetland.

The limbs of the leader of this goblin horde are green. He have two long fangs, long eyes, no fingers and toes and long red hair. He wears iron armor on his shoulders, red shorts and has a bomb-shaped backpack. He rides a large brown animal seeker and is lined with blue towels and leather cloth for his ride. The animal has four legs, a small tail, two horns on the side of its mouth and a long nose forward.

Abilities:

  • Call of the Beast - Two Goblins will enter they fray, approaching from opposite sides of the screen. This is almost immediately followed by Charging Strike
  • Charging Strike - The boss will charge from one side of the screen to another doing mild damage and knocking back characters in its the way.
    • The boss is largely immune to damage while this attack is ongoing. In addition to moving off-screen frequently, he appears untargetable while charging. Damage over time effects (like Vile Bolt) applied before the Charge begins will have full effect however.
  • Bomb - The boss will toss a bomb at a random character, which damages heroes in a small radius. (It does not, however, damage nearby goblins.)

Giant Spider[]

Area: Haggerdom, The Silken Wildwood

The Giant Spider-0

: The trees here are draped omniously with disturbingly large spider webs...

A large spider with blue legs and face. Her eyes, nose and body are dark purple. The pupils of her eyes are white as well as the inside of his nose. She has two distinct canines. There are two green lines on each of his legs while on her face there are four green dots. In addition, there are some parts of her body that are green.


Abilities:

  • High Jump - The boss will leap into the area and land on a random character.
  • Broodmother's Call- The boss will summon 4-5 small spiders which enter from both sides of the screen.
  • Web - The boss will encase a random character in webbing, preventing them from moving or using their auto ability (but not using skills).

Giant Slime[]

Area: Brightstone, The Oozing Dark

The Giant Slime

: The walls of this cavern glisten with caustic slime, and a foul smell hangs in the air...

She is a large green slime. Her eyes are also large and yellow. Her mouth was always so wide open. She has two green teeth. Her tongue is very long. There is a hole that brings something into the mouth on the side. She has four green spots on top, three green spots below and some white color areas in front of her including her eyes.


Abilities:

  • Acid spit - The boss will spit a glob of acid at a random character, which creates a pool of acid that will constantly damage the character as long as they stand in it.
    • This ability is not used if only one character entered the fight (i.e., a solo character).
  • Divide - Each time the boss' health is depleted, it will split up to 6 small slimes that move together toward the center of the sceen. Once all living oozes reach this point, they merge back into the giant slime. This process is repeated until all oozes are dead.
    • Damage dealt to oozes is carried over from each divide.
    • Unlike normal oozes, these slimes seem to be immune to fear. They are, however, still vulnerable to snares, stuns and knockbacks.

Stone Golem[]

Area: Brightstone, The Earthen Gate

The Golem

: An ancient stone golem stands vigilant here, waiting for hapless adventurers to crush.

He is a large, gray stone golem with two small golden stones on top of his head. There are also several small gold stones on his arm and a large gold stone on his wrist. He has ever-widening eyes and no mouth. His body is strong while his hands are always clenched so that the player does not know how many fingers are in his hands. The total of his toes is four.

Abilities:

  • Meteor Shower - The golem jumps, causing a series of boulders to rain down on the area. The boulders do moderate damage and knock victims back from the point of impact.
  • Distancing Blow - The boss will knock its current target across the screen, and randomly pick a new target.
  • Fury- The boss will enter a rage, signaled by turning red. While raging, the boss does far greater damage, but moves very slowly.

Morduin, The Lord of the Dead[]

Area: Doomvale, Throne of Ruin

Lich

: Morduin, The Lord of the Dead awaits those foolish enough to challenge him...

Morduin, the lord of the dead or known as the lich has bluish-grey colored limbs. His eyes are like bats with red color. His mouth is always open but not so big. He also has a thick white beard. His fingers are always pointing at something. He has no legs. He wears a crown that has diamond jewels. The sleeves are red and have a light blue pattern. He wears a blue shirt, a small purple flag (which only has a few light blue patterns) and a red strap. Finally, on the bottom of his shirt there is a mark like his shirt is torn or cut so it looks like he is floating.

  • This boss does not aquire targets normally. Instead of focusing the highest armor target to attack him recently, the Lord of the Dead will attack a hero near melee range with the highest armor, regardless of recent attacks. If this hero leaves melee range, he will choose the next hero that fits these criteria. If no hero is close enough, he will choose targets at random.

Abilities:

  • Lightning Bomb - After a short delay, lightning pulses from the boss, dealing extremly high damage to all heroes close to him. Unmitigated, the blast will kill most heroes outright.
    • While armor doesn't seem to affect the blast, immunity effects, like the Paladin's Divine Intervention and Aura of Light, and shielding effects, like the Knight's first ablity, apply as normal. 
  • Meteor Shower - 7 Meteors rain down upon the field, dealing moderate damage and knocking characters back.
  • Dark Summon - The boss vanishes and summons 2 Black Skeleton Archers and 2 Black Skeleton Knights to the field. He will reappear after a short delay, or if all of his minons are killed.
  • Blackout - The Lord of the Dead suppresses one hero, preventing movement and auto-attacking. The hero can still use special abilities.


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