Below are recommended Skills and Trinkets for each Class in Battleheart.
Knight[]
Skills[]
- Cleave: Allows the Knight to deal large amounts of AoE damage and aggro enemies.
- Chivalry: Allows the Knight to further specialize as a Tank.
- War Cry: Synergizes with the Knight's position as Tank, allowing them to aggro all enemies at once, including enemies which normally cannot be aggro'ed.
- Sunder Armor: Allows the Knight to dispatch enemies faster.
- Revenge: Allows the Knight to become fully invincible, as opposed to Fortress' 5 extra seconds of defense.
Trinkets[]
- Attack Negation (Warding Amulet, Phasing Lodestone) x2: Reinforces the Knight's position as Tank.
Cleric[]
Skills[]
- Power Infusion: Extra damage generally more useful than extra defense.
- Discipline: Allies are rarely clustered, making Passion near-useless.
- Guardian Angel: Doubles effectiveness as a healer.
- Empowering Words: Stacks well with Power Infusion, while Holy Embrace generally requires too much micromanagement to be worth it.
- Desperate Prayer: If your Cleric is taking enough damage for Binding Heal to be worth it, you've got bigger problems to worry about.
Trinkets[]
- Increased Casting Speed (Ring of Haste, Tempest Stone, Ninja Glove): Allows faster healing.
- Cooldown Reduction (Tome of Mastery, Codex of Jabe): Allows for more frequent usage of Group Heal.
Rogue[]
Skills[]
- Expose Weakness: Doubles damage.
- Critical Strikes: Gives an average of 120% damage, as opposed to Flurry's 115%.
- If using Lifedrain Trinkets (Blood-soaked Sash, Vampire Tooth Pendant, Choker of the Red Feast), then Flurry's increased attack speed is more beneficial than Critical Strikes' 5% extra damage.
- Shadowstep: Deals massive damage, has a shorter cooldown than Paralytic Knife, and allows the Rogue to teleport.
- Combat Tactics: The Rogue is much more fragile than slow.
- Lethality: Stacks with Shadowstep.
Trinkets[]
- Power Bonus (Swordsman's Gauntlet, Power Fist, Titan's Glove) x2: Allows the Rogue to further specialize as a lethal assassin.
Wizard[]
Skills[]
Trinkets[]
Barbarian[]
Skills[]
Trinkets[]
- Lifedrain (Blood-soaked Sash, Vampire Tooth Pendant, Choker of the Red Feast) x2: Synergizes with Barbarians' high attack speed.
Witch[]
Skills[]
Trinkets[]
Monk[]
Skills[]
- Tiger Claw: Gives, on average, 115% damage, as opposed to Iron Hands' 5% knockdown.
Trinkets[]
- Increased Critical Strike (Rabbit's Foot, Truestrike Monocle, Ancient Dragon Tooth) x2: Synergizes with Tiger Claw.