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Below are recommended Skills and Trinkets for each Class in Battleheart.

Knight[]

Skills[]

  • Cleave: Allows the Knight to deal large amounts of AoE damage and aggro enemies.
  • Chivalry: Allows the Knight to further specialize as a Tank.
  • War Cry: Synergizes with the Knight's position as Tank, allowing them to aggro all enemies at once, including enemies which normally cannot be aggro'ed.
  • Sunder Armor: Allows the Knight to dispatch enemies faster.
  • Revenge: Allows the Knight to become fully invincible, as opposed to Fortress' 5 extra seconds of defense.

Trinkets[]

  • Attack Negation (Warding Amulet, Phasing Lodestone) x2: Reinforces the Knight's position as Tank.

Cleric[]

Skills[]

  • Power Infusion: Extra damage generally more useful than extra defense.
  • Discipline: Allies are rarely clustered, making Passion near-useless.
  • Guardian Angel: Doubles effectiveness as a healer.
  • Empowering Words: Stacks well with Power Infusion, while Holy Embrace generally requires too much micromanagement to be worth it.
  • Desperate Prayer: If your Cleric is taking enough damage for Binding Heal to be worth it, you've got bigger problems to worry about.

Trinkets[]

  • Increased Casting Speed (Ring of Haste, Tempest Stone, Ninja Glove): Allows faster healing. 
  • Cooldown Reduction (Tome of Mastery, Codex of Jabe): Allows for more frequent usage of Group Heal.

Rogue[]

Skills[]

  • Expose Weakness: Doubles damage.
  • Critical Strikes: Gives an average of 120% damage, as opposed to Flurry's 115%.
    • If using Lifedrain Trinkets (Blood-soaked Sash, Vampire Tooth Pendant, Choker of the Red Feast), then Flurry's increased attack speed is more beneficial than Critical Strikes' 5% extra damage.
  • Shadowstep: Deals massive damage, has a shorter cooldown than Paralytic Knife, and allows the Rogue to teleport.
  • Combat Tactics: The Rogue is much more fragile than slow.
  • Lethality: Stacks with Shadowstep.

Trinkets[]

  • Power Bonus (Swordsman's Gauntlet, Power Fist, Titan's Glove) x2: Allows the Rogue to further specialize as a lethal assassin.

Wizard[]

Skills[]

Trinkets[]

Barbarian[]

Skills[]

Trinkets[]

  • Lifedrain (Blood-soaked Sash, Vampire Tooth Pendant, Choker of the Red Feast) x2: Synergizes with Barbarians' high attack speed.

Witch[]

Skills[]

Trinkets[]

Monk[]

Skills[]

  • Tiger Claw: Gives, on average, 115% damage, as opposed to Iron Hands' 5% knockdown.

Trinkets[]

  • Increased Critical Strike (Rabbit's Foot, Truestrike Monocle, Ancient Dragon Tooth) x2: Synergizes with Tiger Claw.

Bard[]

Skills[]

Trinkets[]

Ranger[]

Skills[]

Trinkets[]

Paladin[]

Skills[]

Trinkets[]

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